![]() Plus, Amazon DynamoDB handles about 800,000 writes every 30 seconds to store game state, providing high performance and reliability that means developers can recover state without damaging player character data.ĭeriving Data Insights to Enhance the User Experienceįor New World developers, observability is extremely important for quickly and accurately identifying potential problems in near real time without additional testing. Using Amazon DynamoDB, the game was able to grow from single test servers during development to more than 500 in production without code changes. The game writes state to Amazon DynamoDB, a fast, flexible NoSQL database service for single-digit millisecond performance at virtually any scale, which is well suited for game data that often has low coherency and structure. Each server set often processes millions of state changes per second, selecting the relevant data to create individual immersive experiences. “The use of multiple Amazon EC2 instances powering this world leads to very immersive game play and a much better user experience.”Ĭollectively, the Amazon EC2 instances for a single world in Aeternum can simulate more than 7,000 artificial intelligence entities and hundreds of thousands of objects for 2,500 players. “This kind of game simulation requires a lot of CPU,” Vogels says. When users finish their quest, the Amazon EC2 instance returns to the shared pool. Sessions are powered by a separate pool of hubs shared based on availability. The game also features session-based modes, in which users participate in temporary adventures. Hidden behind each group of REPs are seven computational processing units-each of which is an Amazon EC2 C5.9xlarge Instance-that create a set of what New World developers call a “hub.” Each hub corresponds to two nonconsecutive subdivisions of a grid that overlays the imaginary world, with each grid representing a physical simulation volume.Īs a player moves through the game, state information is handed from hub instance to hub instance, spreading the compute load over virtual servers hosted globally in multiple AWS Regions, physical locations that contain clusters of data centers. Each of the four REPs is a separate Amazon EC2 C5 Instance, specifically an Amazon EC2 C5.2xlarge Instance. These REPs are the only public IP addresses, and they are where the game handles resilience and security. “In the new world, it’s all about scale out.”įor each of Aeternum’s virtual worlds, clients connect to one of four remote entry points (REPs). “In the old world, if things needed to scale up, you bought bigger hardware,” says Werner Vogels, chief technology officer of. While a traditional MMO simulates, redraws, analyzes, and processes user states and actions around five times per second, New World does these 30 times a second. The developers behind New World used Amazon Web Services (AWS) solutions to create this seamless user experience while maintaining and operating a backend structure that keeps the game available virtually 24/7 globally.Ĭreating Expansive MMO Worlds Using Amazon EC2ĭevelopers built New World using a unique architecture built around different instances of Amazon Elastic Compute Cloud (Amazon EC2), which provides secure and resizable compute capacity for virtually any workload. This is known as “seamlessness,” and it’s a valuable trait for developers to be able to deliver. For players, the game is an extremely immersive experience: they don’t have to wait for screens to load or other interruptions. Instead, characters grow over time, accumulating items, meeting comrades, and accruing expedition skills. Unlike a session-based game, players don’t lose their accomplishments once they log out. Its users create custom characters and enter an expansive, supernatural realm called Aeternum, interacting with thousands of other virtual adventurers. New World is a massively popular multiplayer online (MMO) game created by Amazon Games and released in September 2021. New servers launched alongside the latest update are marked with a ★ Star! Frislandia (US East) and Nilfheim (EU Central) are also new servers, added on October 11, 2022.An innovative mix of Amazon EC2–powered worlds and microservices are used to create an immersive game that meets the challenging demands of scale ![]() Queue risk information has been obtained from the official Server Heatmap. Please note this list is not automatically updated and therefore may not reflect the most recent information.Ĭharacter transfer and creation is disabled in the highest population servers, indicated below as Locked. Below you will find a list of all New World Servers currently live as of October 18, 2022.
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